Dreht sich! (Spin!) by Miyasawa Yuana
Niemand Verändert das Schicksal. (運命を変えられないって)
"No one can change their own fate"?
Wer entschied es? (誰がそう決めたのさ)
Who decides that?
Es gibt keinen Weg, dass Leute Schicksal ablehnen. (結末を変えられないって)
"No one can go against what fate has in store for them"?
Wer nahm es an? (誰がそう仮定した?)
Who assumes that?
Wenn Sie und ich in der albernen und schicksalhafte Spirale blieben, (彼女と僕が、いまだ無意味な運命の螺旋の中にいるのだとしたら)
If she and I are still stuck in this futile spiral of fate,
Zögert nicht! (ためらうな!)
Stop hesitating!
Schwankt nicht! (迷うな!)
Stop faltering!
Widersetzt sich! (立ち向かえ!)
Stand up!
Kämpft sich! (戦え!)
Fight it!
Nur konzentriert... Dreht sich! (ただひたすらに回れ!)
With all your heart and soul... Spin!
赤く煙る未来を映す
This frosted glass that's blurring up the crimson future
磨り硝子はこの指で作った
are made by my own hands
幾度も爪を立て
Scratching my fingernails repeatedly on it
その先へ行こうともがいてた
just to reach out for what's beyond
踊り狂う歯車の上
With no way to escape from
逃げ出す術はどこにもなかった
this waltz of insanity on the gears
直す術は砕けた 祈って願って求めた壊す術
with no hope to fix it, I pray, I wish for a way to destroy it
叩き破れ もがけ 突き進め
Smash it! Tear it up! Struggle all the way onwards!
ただひたすらに
With all my heart and soul
望むもの なくせぬものが その先にあるなら
For all my hopes and all that I hold dear lie ahead
(Dreht und dreht sich!)
Spin spin spin!
二人行く末 絡み合い
Our futures begin to intertwine
すべて 巻き込み 回れ回れ!
Drag everything else in, and spin spin spin!
もつれる糸を 断ち切って
Cut apart all the strings that tie me down
荒ぶる渦の 中心へ
As I dive into the fearsome storm
その手の刃 血に染めて
Stain the blade that I hold in blood
なりふり構わず 前へ前へ!
Dash onwards without a regard for myself
覆いくる闇を 切り裂いて
Slice apart the darkness creeping over me
はだかる影を 打ち倒し
Defeat all the shadows that stand before me
行く手に何が 待とうとも
Regardless of what lies ahead for me
明日だけ見つめ 進め進め!
Set my sights on tomorrow alone and bash onwards!
泣いても吐いても乗り越え
Forget the tears, forget the blood, overcome it all
果てなき果ての その先へ
for what lies beyond the limitless end
いつか どこかで 巡り会う
Someday, somewhere, let's meet again
未来 夢見て 回れ回れ!
With that future as my dream, spin spin spin!
いつか かならず 巡り会う
Someday, for sure, let's meet again
その日 目指して
With that day as my goal
Dreht und dreht sich!
Spin spin spin!
閉ざされた闇の中 蠢いて
Crawling my way through the isolated darkness
かすかな光を求めてた
Searching for that one small light
何かが誰かが 僕らを救えると信じてた
Believing that something, someone will save us
なくしたものは未来で
If what I've lost is the future
砕かれたものは希望で
If what is broken is hope
残ったものは 絶望 それしかないなら
If the only thing left is despair, then all I can do is...
叩き壊せ あがけ 打ち果たせ
Smash it! Break it all! Kill everything as I struggle!
行こう どこまでも
Let's go somewhere, anywhere
その先に君のいる 明日があるなら
As long as I can see you again tomorrow
(Dreht und dreht sich!)
Spin spin spin!
あの日あの場所で誓った
That day, that place, in our childhood
幼い形の約束
where we made a promise together
それをこの手に握りしめ
With that promise tightly in my hands
歩き始めた出発点
I set foot from that starting point
灯した明かりで気づいた
When the lights come on I finally notice
動き始める風景を
the scenery moving along around me
目に焼き付けよう すべてを
Let's burn these all into my memories
伝えよう そこで その時に
so I can tell you at that place, when the time comes
ここが地の底であっても
Even if this is the bottom of the pits
空さえ越えて駆け上がる
I'll raise up and surpass even the skies
きっと必ずたどりつく
And I'll definitely reach that place
君のいるその場所へ
that one place where you're waiting
いつか どこかで 巡り会う
Someday, somewhere, let's meet again
未来 信じて 回れ回れ!
With that future as my belief, spin spin spin!
いつか かならず 巡り会う
Someday, for sure, let's meet again
その日だけ見て Dreht und dreht sich!
With that day alone in my sights, spin spin spin!
(Dreht und dreht sich!)
Spin spin spin!
二人行く末 絡み合い
Our futures begin to intertwine
すべて 巻き込み 回れ回れ!
Drag everything else in, and spin spin spin!
たったひとつの願いだけ
With only one wish alone
胸に抱いて まっすぐに
in my heart, I press on forward
道がなくても突き進め
Even without a path, I move onwards
標(しるべ)消えても突き進め
Even with my guide gone, I move onwards
足を止めずに走り抜け
Forever running, never stopping even once
誓いが僕を駆り立てる
With only the promise to push me on
願いが罪であるのなら
Even if my wish is a sin
痛みが罰であるのなら
Even if this pain is my price
かまわず血を流し手を伸ばす
Blood shall still flow as I reach forward
求めるものは ひとつだけ
All for my one single wish
いつか どこかで 巡り会う
Someday, somewhere, let's meet again
未来 夢見て 回れ回れ!
With that future as my dream, spin spin spin!
いつか かならず 巡り会う
Someday, for sure, let's meet again
その日 目指して
With that day as my goal
Dreht und dreht sich!
maaaan this is like really oooooold. like, theme song of a 2005 game (?) that i only played a little, and got the song from a message board long ago, and this came up yesterday on shuffle, and i went and research on it and remembered the game's story, and got so touched i suddenly wanted to translate this song even though it's like really really oooooold. (/lol)
So anyway, this is the opening song for Liar-soft's 2005 eroge, Born Freaks. And when you see the word 'eroge', good boys and girls, never google it okay?
As to why I got touched with the game, the whole point of the game is to help the main character's sister, Uracil, fight off an unknown disease that she has had since she was young. Heck, the tagline for this game is (albeit in Engrish) "Difficult, but I want to live". Just imagine Uracil singing the opening song, and if your eyes doesn't get the least bit watery you're a robot.
...although to be honest, I'm still not sure what's with the German, or what the song is trying to 'spin' actually. Both 'dreht sich' and the frequently appearing '回れ/maware' literally translate to 'to spin/turn/revolve'. My guess is that the song's theme is to stir up fate, or turn your fate around, but eh. My policy is that if I really don't know what it means, I'll prefer to not try to come up with some forced interpretation, especially when you're a translator.
On the off chance that someone does chance upon this translation and has anything to feed my thoughts with, feel free to comment :)
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
2011/10/26
2009/04/18
翻訳: とっぴんぱらりのぷう
とっぴんぱらりのぷう (The End) by Marica - Lyrics
The winds drift, gently, blowing away
The waters flow, silently, glittering
On this hill, where the greenery smiles
The memories we share are still...
The words written on the ground (My feelings for you)
Are but a fleeting dream now (Just blurred words)
The sounds of kingfishers can be heard (The kingfishers are crying)
The fragrance of the trees still linger (slowly dissipating)
The trees rustle, noisily, as usual
The flowers flutter, lightly, floating in the winds
Back when we were young and innocent
We used to hold hands together
A wish wavering in the sunset (My promise to you)
Even if it should disappear tomorrow (A little wish)
The sound of crows can be heard (The crows are crying)
A light shadow still connects (slowly fading)
I sing a song to the skies (From me to you)
Take away my tears of yesterday (Clear blue skies)
The echos of the forest can be heard (Midori is smiling)
Our lives shining brilliantly (the dream fades...)
Some notes:
- the title of the song is a common way in Japanese to end a story, similar to how we often get "昔々…" ("a long long time ago...") and the likes at the start of an anime. In this case it has an connotation of "thank you for listening till the end of this story". But "the end" sums it up as well, so yeah. (source)
- the Japanese word for "greenery" (para 2, line 1) is "midori" or "緑". However, Midori (para 7, line 3, "ミドリ") is also the name of one of the main characters, and also likely the character this song is based on, as most of the lines seem to pertain to her role in the story. Plus, this is the ED2 theme, for her path only. Every other heroine gets the same, less impressive ED1 theme.
- the "crying" (para 3 & 6, lines 3 both) is not true tears crying (lol), but rather the sound the animals make, like how each Pokemon has a unique cry. Of course, we only learnt animal sounds back in kindergarten so the specific sound words can go screw each other.
This song, along with a beautiful BGM remix, are both in the imeem playlist now. Seriously, this game is so touching, even the BGMs make me tear now. Everytime I sing along to this song I tear up. It's like, the tear-tear-teary theme song of a tear-tear-teary game with a tear-tear-teary story. Once you get past the initial cutesy-idioty OP song and the cutesy-idioty characters anyway. Especially Chizumi. She kills by either moe, over-laughter or over-crying.
Then again, it's not like I have more than 2 of my audience who can actually play this game. Ahhh, I need more like-minded acquaintances who aren't also sickeningly cutesy-gross Singaporean otakus. My palm starts to love my face everytime I read a forum post or a comment post from one of these idiots. Helloooo? It's a English-speaking country here? You only write Japanese (romaji) if you're talking about a series title, character name, or a term of which translation you're unsure of or there's no official translation of yet (Pokemon has a shitload of terms that already have an official translation, yet some idiots still don't know). "Kawaii" is "cute", "sugoi" is "very", and a "baka" is you.
Also, on the subject of Pokemon, I'm now also playing Pokemon Ranger 2 alongside Pokemon Platinum. Man this is just like back then when I suddenly got all obsessed with Digimon again and started playing Digimon World: Dusk while obsessing over Antylamon and Minervamon. Except Pokemon has no human-like (not humanoid. human-like) creatures while Digimon practically has Matrix Evolution (Sakuyamon) and Spirit Evolution (Zephyrmon), so the former's more for furries while the latter's kinda hot. And yes, I am a pervert <3
Now Playing: とっぴんぱらりのぷう by Marica, とっぱら (Toppara) ED2 theme
2007/11/26
Game: GrandChaseSEA
So a while back I received an email from Asiasoft, the people behind creating the local zombie gamers mob many popular MMOs for the South-East Asia region like Maple Story SEA (eww), PangyaSEA (it's actually nice, but i suck at golf) and AuditionSEA (interesting system, but i have a feeling music isn't the reason why most people play it. hint: little girls). It was an invite for the Close-Beta of yet another one of their new games (they sure are getting greedy nowadays huh), GrandChaseSEA
.
Now, people may say that getting an invite for a Closed-Beta isn't any worth boasting about, especially considering how the Closed-Beta for Granado Espada SEA went, but hey. I've never received been "picked from a million names" before, so bite me I like the feeling of winning something.
Anyway, I finally remembered the mail today, and decided to try it out.
God it's awesome. Think of it as lobby-style games like Gunbound, Pangya, Audition and Big Shot, except this one actually has a somewhat fair experience gaining system. As in, you don't actually have to play like, your entire life away to get a decent level. One day spent playing a few rounds of Monster Battle (it's actually hunting monsters for points) and Quest ("story") mode and I'm already at level 8.
Now people may once again say that's not much different. Take a moment to think here though. How many rounds of a Worms-ripoff, or how many matches of golf, or how many dances do you have to play before you can actually level up beyond level 5?
And then the best thing? This game is actually fun. It's not frustrating like Gunbound or Pangya where you like, have to be some great Mathematician to factor in all the wind, angle, blahblah to play well, and it doesn't require good finger motion and rhythm senses to be fun. It's like your typical platformer which nearly everyone knows how to navigate, especially if you're a (urgh) Mapler without all the skills and stuff. Just some basic moves for each class, along with a special move and item function. There, plain and easy. Fun for everyone.
Yeah, if it isn't obvious already, I hate Asiasoft's current lineup. GetAmped looks and sounds dumb, Dark And Light isn't my style so it's forgiven, but damn. The rest are all either horribly gay, or hard to master, or limited in selection (WHERE ARE THE ANIME SONGS DAMMIT). And in case anyone from Asiasoft's reading this, don't say I hate you guys. Here, you guys should bring in this game
too. It's by Nexon, plus it's a more fast-paced and projectile-oriented version of actually-fun games like GrandChaseSEA.
The sad thing though, is that I didn't have much sense to take pictures of the action because it was just too fun, so I decided to just take some
pictures of
my characters
. In order, the Knight (swordie), the Elf (archer) and the Magician (mage). There seems to be three other classes to choose from, but I guess they're gonna be resting till Open-Beta.
So well, a basic rundown of each character, since the length of this post might very well be a formal review of the game, ignoring the fact that I was just dissing Asiasoft's other games lol.
The Knight is your only close-range fighter because heck if you're gonna play close-quarters combat with the other two. The typical stuff like combos are there, as well as the standard highest Strength and Defence. What's fun about this Knight though is it's a combination of the clinche Warrior and Thief and also the only character to have a dash/run and air-dashes for great mobility, and great knockdown capabilities for both normal mobs and PvP.
The Knight's special moves are as follows. Level 1 which is three quick stabs followed by a overhead down that reaches far enough to keep anyone caught by the first three down on the ground. Level 2 is simply a two-way spin attack that throws anything it hits across the screen, which is important in PvP as it's a cheap yet good way to keep people away for a while. Level 3 is a rising slash combo followed by a dive diagonally down that although powerful, is somewhat easy to avoid and snap out of.
The Elf, as with typical RPG archers, has the bow and arrows, although this one loses to gravity. You can aim the arrows up or down as a way to go against the gravity, or a cheap way to stay out of danger from other platforms of the stage. The Elf, although lacking a running capabilities, has a double jump for a quick escape on stages with many platforms. Its dash is also a great escape method because if you hit the attack button while dashing away you can shoot arrows behind you to stop anyone behind. Other than that, the Elf also has a somewhat useful yet dangerous downward dive move that is executed from a double jump. It's dangerous because it does not really knockdown enemies. If the dude is like, gearing up a special move, then good luck.
The Elf's special moves are as follows. Level 1, which is just a three-arrow shot for more damage and nothing else. Level 2, which is Ragnarok's Arrow Shower, shooting upwards and raining arrows all over the stage. Good day to anyone standing above. Level 3, is a sort of homing arrow where the Elf fires arrows in all directions, before they all return to that very same spot whacking anyone in their path. Good for stopping people who're about to fry you, but damage-wise it's too weak to do much.
The Magician, one might be expecting by now, is the slowest and hardest character to master, and yet with possibly the best special moves around. Her basic move consists of hitting the attack button four times to draw a complete magic circle-with-star-in-middle before launching it forward, repeatedly whittling on the health of anything in its path. By drawing only two strokes and hitting the up button, the Magician instead does a upwards launching attack that knockdowns anyone by her sides, as well as damaging anyone slightly above. The Magician's dash is also another escape move, allowing her to fire a fireball behind her as she makes her escape. Also, the dash renders her temporarily invincible, so she's the true cheapo escapist.
The Magician's special moves are different in that she has two sets: black magic and white magic. With black, Level 1 is a stunning wave forward that temporarily stuns anyone who gets hit. Which makes for either a terribly helpful move in PvP team battle, or a very annoying move in VS mode, especially considering its cost. Level 2 is a straight forward lightning shock that's adjustable up and down slightly and makes for a great pressure move for her teammates as it keeps its targets immobile for the duration of the spell, as well as deals continuous damage. Level 3 is the nuclear death strike. No, not really, but its close. Fireball raining diagonally all over the stage, dealing monstrous damage each hit.
For white, Level 1 is a barrier move that sets up a barrier around the Magician. What effects it has, I have no idea though. Level 2 is a close-range, floating move that sends everyone in its oh-so-limited range thrown up and slammed right back down for average damage. Yet another great move to execute against a Knight's pressuring combo. Level 3 has the Magician shooting hearts all around, so I'm assuming it heals all teammates in range. Otherwise, she's officially a mahou shoujo in my eyes.
Well, I was only gonna post up those screenshots, but look at me. Dissing Asiasoft, and writing a characer review for the game.
I proclaim myself the greatest off-topicer.
SP people, this is for you. Hotmail has this function that allows you to link your SP mail to your current existing hotmail account (or vice versa) so I guess this makes it easier to check your mails. It's important, because if I didn't develop the habit of checking my mail early, I would have missed my chance to join the WSS.
For people who're not using the classic version of hotmail, click on your email account name above the sign-out button and click on Link Other Accounts.
I make it sound so important because one of the latest mail says we won't be receiving any more mail notifying us of our exam stuff. So get working on the habit of regularly checking your SP mails, people.
Now, people may say that getting an invite for a Closed-Beta isn't any worth boasting about, especially considering how the Closed-Beta for Granado Espada SEA went, but hey. I've never received been "picked from a million names" before, so bite me I like the feeling of winning something.
Anyway, I finally remembered the mail today, and decided to try it out.
God it's awesome. Think of it as lobby-style games like Gunbound, Pangya, Audition and Big Shot, except this one actually has a somewhat fair experience gaining system. As in, you don't actually have to play like, your entire life away to get a decent level. One day spent playing a few rounds of Monster Battle (it's actually hunting monsters for points) and Quest ("story") mode and I'm already at level 8.
Now people may once again say that's not much different. Take a moment to think here though. How many rounds of a Worms-ripoff, or how many matches of golf, or how many dances do you have to play before you can actually level up beyond level 5?
And then the best thing? This game is actually fun. It's not frustrating like Gunbound or Pangya where you like, have to be some great Mathematician to factor in all the wind, angle, blahblah to play well, and it doesn't require good finger motion and rhythm senses to be fun. It's like your typical platformer which nearly everyone knows how to navigate, especially if you're a (urgh) Mapler without all the skills and stuff. Just some basic moves for each class, along with a special move and item function. There, plain and easy. Fun for everyone.
Yeah, if it isn't obvious already, I hate Asiasoft's current lineup. GetAmped looks and sounds dumb, Dark And Light isn't my style so it's forgiven, but damn. The rest are all either horribly gay, or hard to master, or limited in selection (WHERE ARE THE ANIME SONGS DAMMIT). And in case anyone from Asiasoft's reading this, don't say I hate you guys. Here, you guys should bring in this game
The sad thing though, is that I didn't have much sense to take pictures of the action because it was just too fun, so I decided to just take some
So well, a basic rundown of each character, since the length of this post might very well be a formal review of the game, ignoring the fact that I was just dissing Asiasoft's other games lol.
The Knight is your only close-range fighter because heck if you're gonna play close-quarters combat with the other two. The typical stuff like combos are there, as well as the standard highest Strength and Defence. What's fun about this Knight though is it's a combination of the clinche Warrior and Thief and also the only character to have a dash/run and air-dashes for great mobility, and great knockdown capabilities for both normal mobs and PvP.
The Knight's special moves are as follows. Level 1 which is three quick stabs followed by a overhead down that reaches far enough to keep anyone caught by the first three down on the ground. Level 2 is simply a two-way spin attack that throws anything it hits across the screen, which is important in PvP as it's a cheap yet good way to keep people away for a while. Level 3 is a rising slash combo followed by a dive diagonally down that although powerful, is somewhat easy to avoid and snap out of.
The Elf, as with typical RPG archers, has the bow and arrows, although this one loses to gravity. You can aim the arrows up or down as a way to go against the gravity, or a cheap way to stay out of danger from other platforms of the stage. The Elf, although lacking a running capabilities, has a double jump for a quick escape on stages with many platforms. Its dash is also a great escape method because if you hit the attack button while dashing away you can shoot arrows behind you to stop anyone behind. Other than that, the Elf also has a somewhat useful yet dangerous downward dive move that is executed from a double jump. It's dangerous because it does not really knockdown enemies. If the dude is like, gearing up a special move, then good luck.
The Elf's special moves are as follows. Level 1, which is just a three-arrow shot for more damage and nothing else. Level 2, which is Ragnarok's Arrow Shower, shooting upwards and raining arrows all over the stage. Good day to anyone standing above. Level 3, is a sort of homing arrow where the Elf fires arrows in all directions, before they all return to that very same spot whacking anyone in their path. Good for stopping people who're about to fry you, but damage-wise it's too weak to do much.
The Magician, one might be expecting by now, is the slowest and hardest character to master, and yet with possibly the best special moves around. Her basic move consists of hitting the attack button four times to draw a complete magic circle-with-star-in-middle before launching it forward, repeatedly whittling on the health of anything in its path. By drawing only two strokes and hitting the up button, the Magician instead does a upwards launching attack that knockdowns anyone by her sides, as well as damaging anyone slightly above. The Magician's dash is also another escape move, allowing her to fire a fireball behind her as she makes her escape. Also, the dash renders her temporarily invincible, so she's the true cheapo escapist.
The Magician's special moves are different in that she has two sets: black magic and white magic. With black, Level 1 is a stunning wave forward that temporarily stuns anyone who gets hit. Which makes for either a terribly helpful move in PvP team battle, or a very annoying move in VS mode, especially considering its cost. Level 2 is a straight forward lightning shock that's adjustable up and down slightly and makes for a great pressure move for her teammates as it keeps its targets immobile for the duration of the spell, as well as deals continuous damage. Level 3 is the nuclear death strike. No, not really, but its close. Fireball raining diagonally all over the stage, dealing monstrous damage each hit.
For white, Level 1 is a barrier move that sets up a barrier around the Magician. What effects it has, I have no idea though. Level 2 is a close-range, floating move that sends everyone in its oh-so-limited range thrown up and slammed right back down for average damage. Yet another great move to execute against a Knight's pressuring combo. Level 3 has the Magician shooting hearts all around, so I'm assuming it heals all teammates in range. Otherwise, she's officially a mahou shoujo in my eyes.
Well, I was only gonna post up those screenshots, but look at me. Dissing Asiasoft, and writing a characer review for the game.
I proclaim myself the greatest off-topicer.
SP people, this is for you. Hotmail has this function that allows you to link your SP mail to your current existing hotmail account (or vice versa) so I guess this makes it easier to check your mails. It's important, because if I didn't develop the habit of checking my mail early, I would have missed my chance to join the WSS.
For people who're not using the classic version of hotmail, click on your email account name above the sign-out button and click on Link Other Accounts.
I make it sound so important because one of the latest mail says we won't be receiving any more mail notifying us of our exam stuff. So get working on the habit of regularly checking your SP mails, people.
Now Playing: Nagisa theme, CLANNAD soundtrack
2007/03/17
ゲーム: ヨーグルティング
Also Known As: YG, Yogurt, ヨーグル
So. Yogurting. Was finally lucky enough to have found a Japanese proxy that brought me all the way to the secured pages of Gung(BASTARD)Ho about four days ago. Ahem.
Which is also coincidentally the reason why I haven't been around, both here and in real life, of late.
Well. I'd say first of all that it's nothing new and fresh in the world of MMOs. Your typical MMORPG with some backstory that nobody really cares much about, bringing your character about smacking monsters with your mouse and lots of shortcut keys, finding newer and better equipments all the time, and doing the Unlimited Quest-with-silly-contents Works for just about every NPC that exists in the game world. You don't have really big differences in the battle system like Granado Espada with its in-game botting and three-men team systems, nor ridiculous add-ons like Trickster's drilling system or Flyff's "flying". But the Flyff one is biased since I don't play it. Flying probably comes at a very big prize anyway, as all other MMOs show.
Of course, I'm not here to tell you "it's like all other games so shoo". That''s a known for all MMOs of late. What I'm here to tell you is what other minor differences and perks it has that makes me enjoy it so far.
The setting is of a school. The story being that an unknown phenomenon known as the Endless Vacation Phenomenon (a.k.a EVP or 無限放学現像) has caused lots of teachers to disappear, and the few that remains are in no position to continue teaching due to the panic, so students all over (student council etc) have taken control and are trying to remove this phenomenon. You, the player, of course becomes one of the many students to assist them in this quest.
Gameplay generally goes like this: players begin at grade 1, and advance to the next grade (there're a total of 6 grades as of now) by completing a sequence of "episodes", somewhat long chapter-like quests that require you to either defeat a number of enemies, rescue a number of something, or defeat a boss. Common requirements you often see in Strategy RPGs. Through completing them you unlock new and tougher episodes and get ranks for each run-through . The basic requisites for graduating to the next grade level is to get a minumum rank of B+ on a selection of episodes, and then simply visit an NPC to graduate.
Of course, there are the "battle zones" outside of the episodes that quite frankly are the better way to level up, since episodes only give lots of items and hardly any experience points. This is also your main way of finding mineral stones used for upgrading your weapons and equipment.
Other than that, you have simple quests from the NPCs to collect a number of items from either the episodes or battle zones, or to attain a certain rank in an episode.
Battles are as explained above: click with your mouse, and shortcut keys for healing items and skills. What is different though is the selection of weapons, as well as the simplicity of the skill system in this game.
There are a total of four types of weapons: Blade, Grob (which is really Glove but the Japanese screwed up), Spirit
and Myura
which is really earphones. The Blade weapons are generally wide-ranged, allowing you to hit up to three enemies side-by-side with every swing, while the Glove is generally more concentrated. The Myuras is the only weapons with healing spells and the widest range for its skills but is weaker than the Spirit. In other words, for both the physical and magic schools there are a concentrated type and a wide-range type.
I've stuck with switching between a Blade and a Spirit so far, and nothing has gone wrong yet. The Blade is great for mowing down on minor enemies, while the Spirit works well on the stronger mobs.
Which reminds me. Mobs are a really vital part of this game
. Nearly every episode consists of you fighting a large number of monsters or having to weave your way through them to your goals. You can pratically have a whole 5-cell corridor fill with mobs at any time in the intense episodes.
Skills are really few yet simple. You have for each of the four weapon types at least three attack skills (the basic, advanced and expert only for the physical weapons), two stat buffing ones and up to two passive stat adding skills. Some of the weapons have some additional skills, like the Myura with a healing skill, but that's it. Now it may sound limited, but I actually find it simple and easier to use than the stupid library of skills in games like Ragnarok Online. Yes RO. The very famous MMO. Half of the skills aren't even useful in an actual battle and are just for looks dammit.
Every different weapon has a special "Finisher" that can only be used after you've charged up your Finisher Bar either by hitting or by being hit. It varies from weapon to weapon in attack animation, speed and recovery time, and for the physical weapons only the Area of Effect. My favourite being the Stinger
simply because it looks like a cutter, and that it's one of the few physical weapons with a 3x3 cell Finisher.
Of course, the most fun part of this game is probably the infinite capabilities of dress-up. Although each equipment has some sort of level type (eg. 3-2 refering to a medium-rare 3rd grade equipment), none of them has any level or grade requirements at all. As long as you have the money, you could very well fit yourself out with grade 5 equipment at grade 1 even. The level and grade requirements only comes when you want to upgrade the equipment, which you very well should since all equipment comes with no stat boosting. The mineral stones I mentioned earlier are for this purpose. You fix the stones into the equipment and they give you attack or defence bonus. Otherwise, you probably should stay out of the battle zones.
Which of course means that if all you want is to play dress up, get some basic gear, go out and earn your money, and start moleing yourself up in the auction house, the equal to the market place of other games. Which is something I have seen lots of the people in the game doing.
I wouldn't say this game is a must-play, since it is rather grinding-like too. However, if you like dress-up games like i do, this will be a nice one to play with. Also, there's actually a certain flow of story in the form of the episodes, so you at least have something to stick to instead of simple leveling up, hoarding rare items and being a hikikomori.
On a side note, I hear Thailand Yogurting has died too. That leaves jYG the only available way to play it, which also means that GungHo better not let this die or I'll be raping some Japanese ass soon.
Oh yah. I bought a new figurine
yesterday, and placed preorders on three
other
ones
. Boy am I sure glad the preorders only come in at least 2 months later. Should give me about enough time to work and earn some money to grab them.
Provided of course, I don't buy any others on the way. Because I've still got about, if I recall, 4 more scattered around stores in Singapore that I've got my eyes on. Plus there's the Nagi
that I have to pay back my friend for next payday.
Sob is probably my favourite word right now.
So. Yogurting. Was finally lucky enough to have found a Japanese proxy that brought me all the way to the secured pages of Gung(BASTARD)Ho about four days ago. Ahem.
Which is also coincidentally the reason why I haven't been around, both here and in real life, of late.
Well. I'd say first of all that it's nothing new and fresh in the world of MMOs. Your typical MMORPG with some backstory that nobody really cares much about, bringing your character about smacking monsters with your mouse and lots of shortcut keys, finding newer and better equipments all the time, and doing the Unlimited Quest-with-silly-contents Works for just about every NPC that exists in the game world. You don't have really big differences in the battle system like Granado Espada with its in-game botting and three-men team systems, nor ridiculous add-ons like Trickster's drilling system or Flyff's "flying". But the Flyff one is biased since I don't play it. Flying probably comes at a very big prize anyway, as all other MMOs show.
Of course, I'm not here to tell you "it's like all other games so shoo". That''s a known for all MMOs of late. What I'm here to tell you is what other minor differences and perks it has that makes me enjoy it so far.
The setting is of a school. The story being that an unknown phenomenon known as the Endless Vacation Phenomenon (a.k.a EVP or 無限放学現像) has caused lots of teachers to disappear, and the few that remains are in no position to continue teaching due to the panic, so students all over (student council etc) have taken control and are trying to remove this phenomenon. You, the player, of course becomes one of the many students to assist them in this quest.
Gameplay generally goes like this: players begin at grade 1, and advance to the next grade (there're a total of 6 grades as of now) by completing a sequence of "episodes", somewhat long chapter-like quests that require you to either defeat a number of enemies, rescue a number of something, or defeat a boss. Common requirements you often see in Strategy RPGs. Through completing them you unlock new and tougher episodes and get ranks for each run-through . The basic requisites for graduating to the next grade level is to get a minumum rank of B+ on a selection of episodes, and then simply visit an NPC to graduate.
Of course, there are the "battle zones" outside of the episodes that quite frankly are the better way to level up, since episodes only give lots of items and hardly any experience points. This is also your main way of finding mineral stones used for upgrading your weapons and equipment.
Other than that, you have simple quests from the NPCs to collect a number of items from either the episodes or battle zones, or to attain a certain rank in an episode.
Battles are as explained above: click with your mouse, and shortcut keys for healing items and skills. What is different though is the selection of weapons, as well as the simplicity of the skill system in this game.
There are a total of four types of weapons: Blade, Grob (which is really Glove but the Japanese screwed up), Spirit
I've stuck with switching between a Blade and a Spirit so far, and nothing has gone wrong yet. The Blade is great for mowing down on minor enemies, while the Spirit works well on the stronger mobs.
Which reminds me. Mobs are a really vital part of this game
Skills are really few yet simple. You have for each of the four weapon types at least three attack skills (the basic, advanced and expert only for the physical weapons), two stat buffing ones and up to two passive stat adding skills. Some of the weapons have some additional skills, like the Myura with a healing skill, but that's it. Now it may sound limited, but I actually find it simple and easier to use than the stupid library of skills in games like Ragnarok Online. Yes RO. The very famous MMO. Half of the skills aren't even useful in an actual battle and are just for looks dammit.
Every different weapon has a special "Finisher" that can only be used after you've charged up your Finisher Bar either by hitting or by being hit. It varies from weapon to weapon in attack animation, speed and recovery time, and for the physical weapons only the Area of Effect. My favourite being the Stinger
Of course, the most fun part of this game is probably the infinite capabilities of dress-up. Although each equipment has some sort of level type (eg. 3-2 refering to a medium-rare 3rd grade equipment), none of them has any level or grade requirements at all. As long as you have the money, you could very well fit yourself out with grade 5 equipment at grade 1 even. The level and grade requirements only comes when you want to upgrade the equipment, which you very well should since all equipment comes with no stat boosting. The mineral stones I mentioned earlier are for this purpose. You fix the stones into the equipment and they give you attack or defence bonus. Otherwise, you probably should stay out of the battle zones.
Which of course means that if all you want is to play dress up, get some basic gear, go out and earn your money, and start moleing yourself up in the auction house, the equal to the market place of other games. Which is something I have seen lots of the people in the game doing.
I wouldn't say this game is a must-play, since it is rather grinding-like too. However, if you like dress-up games like i do, this will be a nice one to play with. Also, there's actually a certain flow of story in the form of the episodes, so you at least have something to stick to instead of simple leveling up, hoarding rare items and being a hikikomori.
On a side note, I hear Thailand Yogurting has died too. That leaves jYG the only available way to play it, which also means that GungHo better not let this die or I'll be raping some Japanese ass soon.
Oh yah. I bought a new figurine
Provided of course, I don't buy any others on the way. Because I've still got about, if I recall, 4 more scattered around stores in Singapore that I've got my eyes on. Plus there's the Nagi
Sob is probably my favourite word right now.
Now Playing: Melty Blood by RAITO, Melty Blood OP
2007/03/12
ゲーム: 女神転生IMAGINE
Also Known As: Megaten, Megami Tensei Online
Yeah, the game I was kinda cursing just about 4 hours ago. Being the slightly desperate genius(lies) I am, I easily got rid of the problem and started on the game. Well, my friend who recommended this game said it had a nice battle system, so why not. I figured I'd probably do something about the capturing monsters part of the game eventually too (by "do something" i really mean "totally ignore").
I'd say, first of all, that this game is too heavy on system requirements. And no it's most likely not because my computer is a pussy. This computer has handled two
different
fully 3D games already, without any noticable lag at all. Well, when too many players come online I lag like nuts, but that's fair enough right.
On IMAGINE though, right from the start the game was lagging all the time already. Doesn't really help that the game's battle system requires a bit of timing (combo systems and the like) either. Think of it as somewhat like Phantasy Star Online's battle system, except a lot slower, a lot limited and a lot more boring.
So I started off the game by creating my character, who I have absent-mindedly forgotten to take a picture of but who cares. I'll say the initial character customization was rather good, with a total of 10 hair-styles to choose from, 6 facial expressions, 2 different tops with 3 color variations each, same for bottoms, and 2 different shoes with 2 color variations each too. You get to choose from three weapons at the start, but I got bored out too quickly to even try out the other two. They're machete, knife and sledge hammer, and I chose the first one hoping for a balance.
Personally, the style of IMAGINE was rather distasteful to me. It wasn't really cute, like Trickster or Pangya, nor was it real-like like CABAL Online or Granado Espada. It was more... creepy. If I'd to compare, it probably resembles the upcoming Persona 3.
So I went through all the tutorials at the start, which began with some intro movie thing that I couldn't skip. Unskippablity is always bad.
As mentioned before, the battle system resembles PSO slightly, in that your basic attack style consists of hitting the Attack button NOT in timing, but rather just spam it until 3 hits come out. You have a Guard that allows you to block enemy attacks and open them up for a counterattack, and a Rush that breaks their own Guard. The three basic skills used in the tutorial. Magic was also taught, but it's standard. Click on a target, choose the spell, and watch it blow off.
Now, add to all the above lots of slowness, and you have the basic battle system.
Moving to the town, it's some huge underground shelter area called 3rd Home. Which is too plain and boring too. Moving to the fields, I begin capturing my first monster. Which involves using a Talk skill repeatedly on the monsters you see until they either ignore you, disappear, or become your friend. After trying that on countless monsters, I gave up and started slaughtering all the ones I saw around, and got shouted at by one of the Japanese people there when I accidentally murdered his half-persuaded monster. Tough luck.
The battle system got too boring so I bailed out and immediately uninstalled the game.
In short, don't play this. It's slow, it's boring, it's got a too complicated skill system (the Skills window alone shows up to 20 different schools of skills), the battle system is far too lacking and button-masher happy, and the game overall is too high on system requirements. No comments about sounds because for some reason I didn't really hear any BGM songs at all. Probably got too distracted with the suckiness of this game.
And that's it for my first game review. I'd actually put a rating system of sorts and proper explanations on each part of the game, but I figured it''d suffice to ask people to just stay away from this horrid game altogether. Seriously. It's even worst that Maple Story. At least that one had platforming traits (about the only thing i liked about MS) and was fast-paced. Plus cute.
Oh well. Back to stalking Yogurting fansites, stalking proxy lists and staring at the Yogurting sign-in screen.
Yeah, the game I was kinda cursing just about 4 hours ago. Being the slightly desperate genius(lies) I am, I easily got rid of the problem and started on the game. Well, my friend who recommended this game said it had a nice battle system, so why not. I figured I'd probably do something about the capturing monsters part of the game eventually too (by "do something" i really mean "totally ignore").
I'd say, first of all, that this game is too heavy on system requirements. And no it's most likely not because my computer is a pussy. This computer has handled two
On IMAGINE though, right from the start the game was lagging all the time already. Doesn't really help that the game's battle system requires a bit of timing (combo systems and the like) either. Think of it as somewhat like Phantasy Star Online's battle system, except a lot slower, a lot limited and a lot more boring.
So I started off the game by creating my character, who I have absent-mindedly forgotten to take a picture of but who cares. I'll say the initial character customization was rather good, with a total of 10 hair-styles to choose from, 6 facial expressions, 2 different tops with 3 color variations each, same for bottoms, and 2 different shoes with 2 color variations each too. You get to choose from three weapons at the start, but I got bored out too quickly to even try out the other two. They're machete, knife and sledge hammer, and I chose the first one hoping for a balance.
Personally, the style of IMAGINE was rather distasteful to me. It wasn't really cute, like Trickster or Pangya, nor was it real-like like CABAL Online or Granado Espada. It was more... creepy. If I'd to compare, it probably resembles the upcoming Persona 3.
So I went through all the tutorials at the start, which began with some intro movie thing that I couldn't skip. Unskippablity is always bad.
As mentioned before, the battle system resembles PSO slightly, in that your basic attack style consists of hitting the Attack button NOT in timing, but rather just spam it until 3 hits come out. You have a Guard that allows you to block enemy attacks and open them up for a counterattack, and a Rush that breaks their own Guard. The three basic skills used in the tutorial. Magic was also taught, but it's standard. Click on a target, choose the spell, and watch it blow off.
Now, add to all the above lots of slowness, and you have the basic battle system.
Moving to the town, it's some huge underground shelter area called 3rd Home. Which is too plain and boring too. Moving to the fields, I begin capturing my first monster. Which involves using a Talk skill repeatedly on the monsters you see until they either ignore you, disappear, or become your friend. After trying that on countless monsters, I gave up and started slaughtering all the ones I saw around, and got shouted at by one of the Japanese people there when I accidentally murdered his half-persuaded monster. Tough luck.
The battle system got too boring so I bailed out and immediately uninstalled the game.
In short, don't play this. It's slow, it's boring, it's got a too complicated skill system (the Skills window alone shows up to 20 different schools of skills), the battle system is far too lacking and button-masher happy, and the game overall is too high on system requirements. No comments about sounds because for some reason I didn't really hear any BGM songs at all. Probably got too distracted with the suckiness of this game.
And that's it for my first game review. I'd actually put a rating system of sorts and proper explanations on each part of the game, but I figured it''d suffice to ask people to just stay away from this horrid game altogether. Seriously. It's even worst that Maple Story. At least that one had platforming traits (about the only thing i liked about MS) and was fast-paced. Plus cute.
Oh well. Back to stalking Yogurting fansites, stalking proxy lists and staring at the Yogurting sign-in screen.
Now Playing: Always by Shinji, Yogurting Image Theme
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